What game/games inspired you to make games?

For me it was the Metal Gear Solid series. I loved the stealth aspect of it because you never knew if you were about to be discovered by the enemy and you had to strategically look at the map where the best hiding spot is, i also loved the thrilling moments when i thought i was about to be caught but i managed to sneak into a corner without getting noticed.

The story in my opinion, was very interesting and i liked speculating about it a lot. Eventhough there were long cutscenes after finishing a level or before a boss battle started, they kept me interested and when i got to the playing section of the game i felt no disconnect to game flow, it was something amazing because usually i frown upon long winded cutscenes but Metal Gear’s cutscenes did the opposite and kept me interested in the mythos and lore of the game.

I also liked the Codec conversations and Easter egg’s (eventhough the codec can get annoying at times) because they were funny and i liked how they broke the fourth wall (The Psycho mantis fight was genius). I also liked Kojima’s humour in MGS4, playing as an old man who hides in a cardboard box with porn mags is quite hilarious to me.

The music is phenomenal and very memorable to me. I like the small details like items making the little noise when they appear you did a successful stealth kill. MGS is something so memorable and something that just never gets old to me its amazing. Its had a very huge impact on me and my life as an individual.

So what games inspired you to make games?

Skyrim! :smiley: I was totally amazed by the world and the fights. Especially the moments when you were fighting against the dragons were just amazing!

But the first “real” game that I played was Battlefield 2 and there everything began ^^

Well not so much a game that inspired as I consider myself an artist than a game developer. Coming from a more traditional background I was into learning things like drawing, painting, sculpting, and more or less anything that I could make using my hands.

More or less I was looking for my media so to speak and my introduction to CG as an art form, and by association video games, was when I bought a Vic 20 where the inspiration was here is a box I can put something into that both artist and viewer can interact even at a very basic level.

Being older now, being born into computer graphics than introduced to it, I enjoy video games more than being inspired which is what I get from more traditional artist such as Andy Warhol, if you can call him traditional, who presented the ideals that what is commercial as product is a form of art.

But at the core of it all.

Making what amounts to digital toys there is a lot of inspiration to be had by others playing with your toys that makes you want to do it over and over again even for just that “15 minutes of fame” :wink:

Killzone 1 , :cry:
yeaah great times :rolleyes:

A lot of games, mostly from Bioware started out with their Baldurs Gates Games to Mass Effect Series.

Mass Effect was probably the biggest hit on me but 17 years ago I already wanted to develop games. Perhaps also I need to mentioned the Zelda Series from NES to N64 where Ocarina of Time probably struck me the most as young teen.

I played around with Doom’s .WAD files back in the day, and tried my hand at Starcraft’s Level Editor, but the game that made me think “I want to make this” is Hitman: Blood Money.

I loved seeing the way the whole level was made up of lots of systems: e.g. NPC patrols, different reactions to different costumes). It made me want to make my own.

(And , my first PC was a Vic 20, too. Now that’s old skool! :))

What actually motivated me is when I discovered Blueprint and how easy to learn and C++ source a language I am studying six months ago while I was using Ogre3D. Both Ogre3D and UE4 are technically the same on the C++ sides and hell I can even make my own games with UE4 source and also with my little experience in Ogre3D transitioning to UE4 just made it flexible.

TL;DR C++ / Ogre3D / UE4 - are easy to learn

Note: I still support the Ogre3D community and will be releasing my own source code in the future to help potential game developers like me.

My biggest influence is still from adventure games and RPGs.
I love being immersed in other worlds, good narrative, cool environments.

VIC-20! Yeah that is old skool. :slight_smile:

The first game I played that totally blew my mind was Maniac Mansion.

Or it could be we are just old :smiley:

All the games I’ve played have inspired me one way or the other, either with features that seem like good ideas to expand upon, or with things that serve as warnings telling me “don’t do that”, or even “do the exact opposite of that”.

Portal told me that player movement through gamespace doesn’t have to be continuous.

Unreal Tournament multiplayer made me realize that single-player games are very nice indeed.

Doom 3 taught me that too much of the same thing is probably not a great idea.

All games featuring humans showed me that if a realistic-looking world is the goal, it’s better to avoid trying to depict living human beings entirely.

Flappy bird inspired me to make games and after building a couple of mobile apps, i wanted bigger and better things and UE4 is where i landed

The Original Asteroids Arcade Machine

Castlevania Symphony of the Night and Metroid sidescroller series! I always loved these type of games with some rpg elements in them!

C&C Red Alert, back in the late 90’s. I had played games upon games before, but Red Alert got me thinking “This is super cool, if they only would include…” which got me into modding and set my path to work in the Games Industry… Haven’t regretted it since :wink:

starfox 64 started it for me, i was hyper curious on how it worked tot he point i broke my n64 trying to take it apart to learn the games secrets lol

I too started with a brand spanking new Vic20, it was hooked up to a TV with a cassette tape drive.
My main game influences were X-COM ,Interstate76 and the early Id games.
I bought Flight Sim Toolkit by Domark and immediately started making games with that. That led to 3d modeling, which led to attending 2 years at AI to be a game artist. Family life and finances put a stop to that path, but I was able to apply the 3d modeling I had learned to my current field, as a CNC machinist. This taught me something else, the 3d modeling programs for entertainment seem like they are at least a decade ahead of the CAD world, maybe more.
Now I’ve come full circle and make games as a hobby, and make hardware for a living.

Well i cant say a certain game did it for me, but surely using my grandpas Commodore 64/VIC-64 when I was 8 certainly made me want to program and make things. I started at that ripe young age, first by playing awesome games and using various programs, but then one day my grandpa got me these books and by doing type-in programs from the 3 books and then moved on to editing them little by little till i had my own programs and some games. The first book I had was called ‘101 Programming Surprises & Tricks for Your Commodore 64 Computer’ i wish i could remember the name of the other 2 books, because i’d buy em again in a heartbeat and frame em and hang em next to my copy of 101 S & T for Your C64, and the huge 5 1/4 floppy disk containing my first ever game made entirely by my 11 year old self, called ‘Black Death’ currently hanging on the office wall.

But some highly influential games for me were Barbarian, Ultima IV, Sword of Fargoal, Last Ninja, Bards Tale, Solomon’s Key, Skate or Die!, Elite, Loderunner, Zork, Wasteland, Boulderdash, and Jumpman.

I never had other systems till i was a teenager, and to be honest nothing ever stuck with me like Ultima IV or Zork or any of the others listed above, though Unreal Tourney, Doom, and Quake blew my freaking mind.

(I think the books were called Programming BASIC Computer Games or something like that, there were two of em, a yellow and red one, i think they had a robot and a boy on em holding hands or playing chess or something, if anyone knows what im talking about let me know please, I’d love to find them again !)

(ps: I love that some of you started with a vic-20! It makes me feel not so old lol, I bet you all vic users remember when you finally got your 1541 drive haha, i know i sure did, i could finally save all that typing! I bet you all had Compute! subscriptions too! Or the FastLoad cart! Or even hacking the single side floppies with a hole punch to use both sides! Ah this is so reminiscent!)

i started way back as my school days when halo 1 use to be played as a multiplayer tournament in IT lessons we had. Good days from there i studied games from college to university, but halo CE was the trigger :3

OHH man! that was the beginning for me as well. The hours I spent in that game are ridiculous.

Parsec on the TI-99

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