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What Format Animation Does UE Accept

Can I Export With Game Exporter My Animation And Have It Individually Work For One Character? Thanks!

.FBX files for animation format. If this is for a custom character with custom skeleton, you have to import the skeleton/character model too. You might get better answers in the animation section of this forum. (right under content creation)

Hi, Thanks For Your Reply, I Already Figured It Out, So Export From A Fbx Multiple Animations, Can Be Multiple Project Files As Long As The Skeleton Is Not Altered Then The Animations Combined From All Projects, With Different Weapons, Can Come Together To Influence Oneā€¦

Meaning:
Mesh, Skel And Animation Are Different, Allowing For Versatile Workflow, Thanks For Help!