What file includes the compiled Unrealscript?

Just setting on some checks in my build&release scripts and want to check the date modified on the actual compiled Unrealscript.

Does anyone know where this file is?


I think your case it’s ColdGame? I don’t use ScriptFinalRelease. To be honest, I’m not entirely sure about how to make a final release build of the UScript. Every time I update the game, I just copy my new *.u file into the Steam staging folder.

Thanks! :slight_smile: