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What event to capture that depicts 'not currently moving'?

If I open the character blueprint in the editor, I want to add an event to the character that will fire when the character stops receiving user input.

For example, if you stop walking, running, or moving, I want to make the player put its hands on their hips and tap its foot.

What event can I capture to know that the character has stopped receiving user input?

Now that I think I understand graphs more, I can examine how the BatteryCollector tutorial does this in it’s animation blueprint. I’ll See if there’s something there that tells me