What event should be used for Boxing and Shoot ? both use Event ActorBeginOverlap?

how about VR Physical Hands controlled by user?
try to make VR Physical Hands enable to HitAway &Grab charactor.
need to caculate hand velocity to seperate these 2 kind of gestures? then onOverlap or OnGrip, set it to SimulatePhysics to Ragdoll