what event should be used for Boxing and Shoot ? both use Event ActorBeginOverlap ?
What is Boxing and Shoot?
i mean player character’s melee(boxing, by hand) & distant fight(shoot by gun)
Both can be done with traces and/or overlaps, but if you want to keep it simple I’d go with traces.
how about VR Physical Hands controlled by user?
try to make VR Physical Hands enable to HitAway &Grab charactor.
need to caculate hand velocity to seperate these 2 kind of gestures? then onOverlap or OnGrip, set it to SimulatePhysics to Ragdoll