In my saved/cooked folder there is a lot of engine content that I probably don’t need. I know you can blacklist parts with 4.9, but I’m not sure which files I can exclude. I probably have all these files because I started the project from the c++ puzzle template. The game is finished now so I can’t really change it unfortunately. Is the best way to just guess and see what breaks the game?
Thanks.
You will need to experiment with which files you may safely remove, but I’d recommend leaving EngineMaterials at least; at minimum it will need WorldGridMaterial.uasset. You may list individual files if needed instead of directories. The blacklist works by matching any filepath that starts with any of the entries which is why just ending / removes all the files in the directory and all subdirectories.
i just now built a empty scene level ,and with above black list got an apk+obb arround 37mb,without blacklist a empty level project build apk+obb is 40mb.
is unreal build for only arm or x86 atom mobile android also ? if x86 also supports ,how to get separate apk for both arm and x86 .
The default is to build for ARMv7. If you use the GitHub sources, you can build for x86 by turning on the checkbox for it in the Android Project Settings. The two architectures will generate different APK files.