I’ve been having trouble packing my game for days and after trying several of solutions from olders posts of the Answerhub I run out of ideas and don’t know what else to do to fix it.
This are my logs
The Ensure condition failed: DestinationExpression->AssociatedVarProperty seems to be the problem. I thought it was a Select Node contected to a Set by ref or an incrementint.but I already check all my Select Nodes (twice) and they are in order.
Shadowriver and Oden_Nautilus suggest in this post Using Visual Studio to make a breakepoint in KismetCompilerVMBackend.cpp and execute all nodes. My project is pure bluprint and I only know very basic VS so when I made the breakepoint I didn’t know what to look out for, or how to detect the corrupted nodes and where to find them in my bluprints. Or even if i was executing all my nodes properly (I just hit compile inside the blueprint and the breakepoint triggered in VS).
Hope someone can help me, I don’t know what else to do.