Hello every one…
I am a programmer and at first I didn’t like using state machines for animation blueprints.
I don’t like virtual coding in general and use blueprints as rarely as possible. But I am starting to like using state machines. It keeps the code clean and gives a lot of freedom.
My questions is cant they be used for anything else other than for AI.
It can be useful if have a structure and we can update all the variables of the structure using StateMachines.
If I knew UE4 editor a bit more, I could have tried implementing something similar.
Like creating a structure in a class. And using blueprints to tie that structure to a statemachine. The state machine can access the variables and functions from the class something similar to how AnimBP which uses the variables and functions from the Pawn class. Something like that can actually be quite helpful.