Why does this happen when im trying to aaccess my custom event in the player controller blueprint?
Get Player Controller
returns a base player controller obj ref. It doesn’t have access to the Collected Ball event because it doesn’t exist in the bare bones PC obj ref.
Basic approach is to take Other actor
, and get a reference to the Pawn
, Then off of Pawn Get Controller
, then cast to your controller class, then call collected Ball.
Even better would be to use a BP Interface.
Overall you really shouldn’t be using any of the Get XXXXX (index)
nodes.
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