I did a copy paste of the UnderWaterPostProcessMaterial in my own folder and I just tweaked the color.Im using this as a post process effect that I kismet toggle when under water.Im getting some crashes when im saving the package some times and for some reason the post process isnt working(default checker texture appears in game like if it isn’t loading).I copied everything of the shader including the textures correctly.
The crash log says something that I don’t understand.
Warning: Material railShooter.Particles.UnderWater missing bUsedWithMaterialEffect=True!
This is a shader, why does it say missing bUsedWithMaterialEffect=True! ?? None of the nodes of the shader have such a info to check.And the original shader from epic does work but I dont want to edit it.