What Does The Star (*) After UTexture Mean?

It doesn’t come after the variable, it comes after the type.



struct Type {  // define a type
  int foo;
};

Type * variable = NULL;  // define a variable as pointer-to-type

variable = new Type();  //  assign a value to a variable

(*variable).foo = 2;    // dereference a pointer variable (style 1)
assert(variable->foo == 2);    //  dereference a pointer variable (style 2)


Style 1 and style 2 are equivalent unless very peculiar operator overloading is involved.