What does LogIoStore: Error: Failed to read command list file mean during packaging?

I’m getting this on my Jenkins server, but not locally

LogIoStore: Display: ==================== IoStore Utils ====================
LogIoStore: Display: Parsing crypto keys from a crypto key cache file 'C:\ProgramData\Jenkins\.jenkins\workspace\Build Game\game\Game\Saved\Cooked\Windows\Game\Metadata\Crypto.json'
LogIoStore: Display: Container signing - DISABLED
LogIoStore: Display: Directory index - ENABLED
LogIoStore: Display: Using compression format 'Oodle'
LogIoStore: Display: Using memory mapping alignment '16384'
LogIoStore: Display: Using compression block size '65536'
LogIoStore: Display: Using compression block alignment '2048'
LogIoStore: Display: Using compression min bytes saved '1024'
LogIoStore: Display: Using compression min percent saved '5'
LogIoStore: Display: Using max partition size '0'
LogIoStore: Display: Not using DDC for compression
LogIoStore: Display: Using command list file: 'C:\Windows\system32\config\systemprofile\AppData\Roaming\Unreal Engine\AutomationTool\Logs\C+Program+Files+Epic+Games+UE_5.0\IoStoreCommands.txt'
LogIoStore: Error: Failed to read command list file 'C:\Windows\system32\config\systemprofile\AppData\Roaming\Unreal Engine\AutomationTool\Logs\C+Program+Files+Epic+Games+UE_5.0\IoStoreCommands.txt'.
LogPakFile: Display: UnrealPak executed in 0.002883 seconds
Took 0.6686195s to run UnrealPak.exe, ExitCode=1

I can’t find any info on this error, so I’m stuck.

For more context, I’m building my project from the command line using UAT. If I punch my command into a powershell terminal, it works fine, but when I run this on my jenkin’s server (that has access to UE5 and all that and is also on my local machine) I get this error

Hey, I’m facing the same problem. Did you find a solution? If you did please let me know.
Thank you.

Sorry no I never found a solution. I reinstalled everything on a new computer and it went away, but I don’t know what the problem was