So this is my code:
TArray< FVector > OutPositions;
TArray< FMatrix > CachedRefToLocals;
const FSkeletalMeshLODRenderData &LOD = mesh->GetSkeletalMeshRenderData()->LODRenderData[LOD_Index];
const FSkinWeightVertexBuffer SkinWeightBuffer = LOD.SkinWeightVertexBuffer;
mesh->GetCurrentRefToLocalMatrices(CachedRefToLocals, LOD_Index);
USkeletalMeshComponent::ComputeSkinnedPositions(mesh, OutPositions, CachedRefToLocals, LOD, SkinWeightBufffer);
I don’t know what to do with it. I just want to get all of my mesh vertices