Hi, I have made a bunch of assets and imported them into UEFN. When I try to test the level, I get an error “cannot have a public asset”. What does that mean? Does that mean we cannot create our own art?
Hello, in content browser, just right click on that assets and you will see both public and private options, make them private.
To make it more clear, there are two type of asset ‘‘state’’ in uefn. Public ones can be referenced to plugins, while private can not.
I am not sure about why this problem occurs, but it might be because of old gold redirectors, so when you move your asset and rename it too much while already use in scene. I think you will have this problem, but of course this is my theory.
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