Sorry about spamming the forums with multiple issues but have a cache question - took me tons of attempts and 3 days to render my scene but I’m now getting RC crashes (not OS like before) whenever I try to texture.
I just had a massive hard drive failure - though no files changed for this project EXCEPT for the RC installation drive. When I analyze the dump file from RC in Visual Basic I get
Dump Summary
Dump File: RealityCaptureCrash_6278_81716-668_1_0_2_2393_Steam RC.dmp : C:\Users\xxxxxxx\AppData\Local\Temp\RealityCaptureCrash_6278_81716-668_1_0_2_2393_Steam RC.dmp
Last Write Time: 2/11/2017 5:42:12 PM
Process Name: RealityCapture.exe : C:\Program Files (x86)\Steam\steamapps\common\RealityCapture\RealityCapture.exe
Process Architecture: x64
Exception Code: 0xC0000005
Exception Information: The thread tried to read from or write to a virtual address for which it does not have the appropriate access.
Heap Information: Not Present
System Information
OS Version: 10.0.14393
CLR Version(s): 4.6.1586.0
which makes me think that pre HD crash it has references to the RC installation directory somewhere. So I have to blow away my cache…
I have a 986M tri colorized model, have singled out a 700M component to work on, simplified it to 6M.
When I blow away the cache, what processes that I have left in my workflow (component out a part of the big model, simplify, unwrap, texture, export, import reconstructed, unwrap, texture, export, etc. etc.) should I expect to spike now that the cache is gone?
This is important as this project is meant to measure time (hours spent in post and hours spent rendering) - I want my notes to reflect that I spent extra rendering time if one of those processes above spikes due to the cache removal.
Thanks all yet again…
EDIT: Ughhh, clearing the cache didn’t remove the problem. Oh well, I would have been thinking about it until resolved anyway… Any ideas? Can’t texture my model at the moment.