Can somebody explain to me what this error means and how I can fix this? When loading in a level this error keeps popping up:
Blueprint Runtime Error: “Accessed None trying to read property ActivePath”. Node: Return Node Graph: GetPath Function: Get Path Blueprint: AI_Car
As well as a similar one:
Blueprint Runtime Error: “Accessed None”. Node: Return Node Graph: GetPath Function: Get Path Blueprint: AI_Car
I am trying to have an AI Car follow a Spline path. I have setup the spline path in scene and when I am adding Default >> Active Path, I do not see the path option instead I get the Landscape_Vehicle (Editor)