Hi, I am having trouble setting up a simple flag with cloth. I’ve searched for and watched every tutorial I can find, but still it’s not working, and I think it might have to with the fbx export from 3ds max. The tutorials cover the painting in cloth with Activate Cloth Paint etc, adding and applying clothing data, which I can do, but when I unclick Activate Cloth Paint, the flag/cloth/ whatever stays rigid.
My flag has lots of divisions, relatively normal scale, I add a bone and skin to the cloth, then export.
To add to the mystery, the cloth sample in the Unreal Content Sample seems to use a different setup to the tutorial I found with bone hierarchy in the Skeletal Mesh tab.
The first two below screenshots is how I have it at the moment, though I’ve tried other combinations to no avail. The second two are from a you tube tutorial and the Unreal Cloth demo respectively. Even those two working examples seem to have a different setup. One of them has constraints in it, the other just has a single bone.
Is there a specific way to add bones and do we need to do vertex weighting and so on?
Does it matter where the bone is in relation to the flag mesh?