I’ve been playing Silkroad a few years ago, when WoW was very popular. Back then, there was not a very big difference regarding features. I think today’s mmo’s have many features but there is something not like before. What do you think it’s missing ? Besides that, would somebody be interested in making a game like silkroad since they are not plannng to remaster it ?
Social Distancing started in MMOs with the Solo MMO Player </sarcasm>. MMOs are dead. In fact, I would say the concept of a typical MMORPG in itself is a oxymoron, as tabletop RPG occur in small groups of 8 or less. We need a new Massive Online Model and I would go back to the basics. Re-introduce GMs and focus on smaller groups that exists within same World.
Thats how the real world operates. and we call them cliques.
Because of unmentionable recent events, recently i was looking for some mmo to play. I played them all like 10 years ago, no new game since then. And because of 10 years break i have somehow fresh look at this genre.
I agree here with TechLord mmos are dead. And that mythic wow killer was wow itself. They copy\paste all previous ideas, polished them and improved. But blizzard goal for improvement was not fun for plauyers, their goal was to milk people as much as possible, make them addicted. And they did it, but after years of playing same **** people realize that there is nothing fun in leveling countless alts, or in grinding endgame to be better at … yes grinding endgame. Countless hamster trademill and no fun, fun was removed killed. Everybody else followed wow sucess, they wanted to be better than wow at aspects where wow was failing (or sucking dry whole mmo idea to make profit).
So mmos (wow cloes) are dead. WOW killed that genre. (or beat mmo dead horse into ground).
We need fresh idea that is fun first, not milking addicts for money. Somehow fresh idea was neverwinter nights, with user persistent servers, game masters etc. But it was years ago, now we need something like that but for current situation.
ps. i know wow was not first mmo, and i know they had almost no fresh ideas, they just improved older mmos.
In my opinion, we don’t need fresh ideas or new mmo’s. I think some games need better graphics and others need adjustements based on player’s suggestions, but I am not talking only about players who played that game, but rather the players who didn’t wanted to download the game before.
Problem with current MMOS is that they basically same, that happened with fast paced FPS, most of RTS, now mmos. You played one you played all of them. This burn out happens to all genres, only solution is to change them into something new. TERA had fresh fighting system and that could keep me playing it for some years. After endless raid grinding in WOW until cata) big raids for me are no more fun, its same stuff just different graphics.
First you need to ask question why people play mmos? Or maybe what early mmos had that hooked milions of players, until blizard ruined it all in wow, then everybody else followed that cursed formula.
Have’nt played one in ages.
Not my cup of tea since they tend to be so repetitive.
That said, I have known a lot of people who love them. Black Desert, PSO2 (which a lot of people hacked to add English before the game was localized here), and FF XIV are the most common ones I hear about, but some of my friends play other ones. I thought GW2 was a massive improvement over pretty much everything wrong with WoW, but that game is pretty old (though still well-played). Notice that none of those games are American, the genre is a lot more popular in Asia.
A big part of that is cultural, since Eastern people tend to value mastery of one [game] over competency at a dozen [games] skills. That mindset makes the massive amounts of content in MMORPG’s more appealing, and makes them more willing to pay extra for certain in-game content (since many only play one game).
Well here’s my 10 cents.
I became a Game Developer because of MMORPGs. I first got heavily into video games in 2004 when I discovered EVE Online - and I had massive hopes and expectations of what EVE-Online would be. But EVE-Online was a massive dissapointment to me, and fulfilled practically none of my desires and expectations for a futuristic science fiction MMORPG - despite being, in an of itself, an amazing game in its own right, and still one of the best MMOs in the world, in my opinion.
But it was this very dissapointment with EVE-Online that spurred me on to become a video game developer. I said to myself “I can do better than that!” Little did I know… Still I am grateful that EVE-Online ignited that desire in me to develop video games.
In my opinion, the MMORPG, at it’s heart is an absolutely awesome concept - literally the closest we can get in a video game to the interactive experience of Pen and Paper Roleplaying. In a MMORPG - the game world (The game developers) take on the role of the Game Masters (Dungeon Masters) and the players are, well the players - and the computer takes care of all the rules. Awesome!!! Perfect!! Just what you want! Right? Anyone who’s played Pen and Paper, knows how long working out the rules takes - how wonderful to have the computer do it for you.
But the problem is, is that any RPG Campaign is only as good as the imagination and skill of the Game Master(s) and Game Designer(s). That is an enjoyable RPG (Or MMORPG ) campaign relies on the creativity and intelligence of 1) The Game System and 2) The Game Master (Storyteller - in World of Darkness terminology) .
And neither of these 2 things: 1) Game design and 2) Storytelling are easy. in fact they are both incredibly complex and difficult - especially when applied to on an Online Massively Multiplayer Roleplayinig Game. Complex stuff!!
But it can be done. And it can be done incredibly well. I’m a long time Dungeons and Dragons Online (DDO) player. A game, that amazingly is still going strong, 14 years after it’s initial release. DDO is an amazing game and delivers an incredibly authentic and enjoyable Dungeons and Dragons experience in an online form. Is DDO perfect? Heck No! Is it good? Definitely, yes.
I personally do not believe that MMORPGs are dead. Neither do I think they will die. I think the concept of the MMORPG has a very deep rooted place in human psychology, imagination, and socialisation, in the same way that Pen and Paper RPGs do - and they are both, thankfully - Here To Stay.
Do I like the MMORPGs available today? Not particularly to be honest. DDO is great, but I’m bored of it after 14 years of playing it on and off. EVE-Online is an amazing game for it’s ruthless adherence to Sandbox design, but at its heart has poor and fundamentally frustrating game design. There are lots of others out there, none of which I particularly liked - BDO is lame for me (Other people enjoy it) ESO, Meh. etc etc. And WoW, well Id rather slap myself in the face. lol.
But are MMORPGs dead? No. No they are not.
Video Games and MMORPGs in turn are a relatively new medium, only 25 (mmos i mean) years old at most. Was all of humanitys best literature written just after the invention of writing? No. It took 10s, 100s, 1000s of years for humanity to create it’s best literature and fiction. I think, I believe the same may be true of MMORPGs.
The experience / concept of online multiplayer gameplay is definitely NOT going anywhere and is only going to grow, as human’s reliance on technology and the internet grows. Are MMORPGs going through a rough time at the moment, due to monetisation and other competing forms of multiplayer games - yes. Are they dead? No - they will be reinvented and will come back someday in the near future.
We just need some MMO developers with true vision, intelligence and great insight to make a new amazing MMORPG!
Maybe New World will be good? Maybe Last Oasis can be a great MMO?
People love MMORPGs and as long as people love MMORPGs, people will keep creating them.
Keep the faith my friends. <3
P.S. But beware of Kickstarter Scammers - cough cough Chronicles of Elyria. Surprise Surprise - Chronicles Of Elyria - 2020 - YouTube