“I’m not worrying about the story but am focusing on making the basic mechanics of the game,” What? I actually think the story is pretty cool. Yes, you have to get your game mechanics down (Hallelujah Blueprints) but a compelling story is what’s going to drag me in. Creating a crisp, short animation sequence for your beginning will teach you quite a bit about game making, I think. And, Dude, come on, I’m dying to know about the young girl that left the square. Who is she? How does she fit in? I want to turn the page, but there are no pages. That’s good storytelling. Keep plugging away.