Hello,
Have 2000 images in a component. How do I find an image if I only know it’s name and they are in non-alphabetical order?
Also, how do I open a specific image from 3D view selection, for point mapping?
Hello,
Have 2000 images in a component. How do I find an image if I only know it’s name and they are in non-alphabetical order?
Also, how do I open a specific image from 3D view selection, for point mapping?
Paulius Briedis wrote:
… Have 2000 images in a component. How do I find an image if I only know it’s name and they are in non-alphabetical order? …
Images are in alphabetical order in images’ list, as well as in control points’ list, so you are probably referring to a list of camera poses, am I right?
Paulius Briedis wrote:
… Also, how do I open a specific image from 3D view selection, for point mapping?
What do you mean under point mapping?
Hi Paulius Briedis
It is better to ALIGN cameras first, then you get an overall scene view and it is easier to navigate to the area where GCPs should be placed, as for now it is not possible to sort images by names.
When you find the area where GCPs will be placed, use ALIGNMENT -> POINT LASSO and select a small area around the place and use FIND IMAGES, and this way you will get a selection of images-cameras that you see at the same spot. Then using arrow keys on your keyboard, you can change the image in the selection…
Yes, was referring to the Camera Poses list.
So I have blurred images that I know a name of and want to see how well were they matched, I can only find them looking at the 3D view?
Paulius Briedis wrote:
Yes, was referring to the Camera Poses list.
So I have blurred images that I know a name of and want to see how well were they matched, I can only find them looking at the 3D view?
There is a tutorial in the Help (F1) section of the software covering this - check Assessing Alignment Quality and the sub-tutorials (Inspection Tool, and Matches Display) at the bottom of the topic. However, it does not work exactly with searching for the name of an image. I am afraid it was not designed in this way.