Here’s my problem: There are two characters in my game: The AI enemy you see in the screenshot, and the other character that the player embodies, and who is not visible in the screenshot. I wish the door could not be openable by the player and then would be solid, so in the door settings I have set Collision Presets on Default. The problem is that my AI recognizes the door as an obstacle and will not approach it to open it, and cross it, as you see on the screenshot it’s not in that green area. It would then be necessary to make so that the NavMeshBoundsVolume of my AI does not consider the door (and only the door) as an obstacle, but which is indeed solid for the character that the player embodies.
You can select “Dynamic Obstacle” for the Box collision component.