I must have toggled something that caused my level to look like it is in infrared. Does anyone know what I did or how to get it to go back? I can’t seem to find anything online that helps. Here are the images. One is lit one is unlit. It happened after I was working in Sequencer (but that may not have anything to do with it). Any help you can provide is greatly appreciated!
It does have a couple post process volumes in there but even when I disabled them overall look doesn’t change much (see image attached)