What did fab do to Quixel Bridge?

Hey,

  1. You can sort by creators — “Quixel” is a creator group too. Just type it into the search bar to filter their assets!
  2. Nanite? That’s an Unreal Engine feature you need to enable inside UE after importing the assets. If you meant a Nanite checkbox in Quixel Bridge: it no longer exists since Epic moved Quixel content to Fab. (The “Quixel Bridge” option still shows up, but most current and future content is on Fab.)
  3. How exactly are you importing? Are you running into actual issues, or are you just missing the detailed import options/info you used to see?