Hey,
- You can sort by creators — “Quixel” is a creator group too. Just type it into the search bar to filter their assets!
- Nanite? That’s an Unreal Engine feature you need to enable inside UE after importing the assets. If you meant a Nanite checkbox in Quixel Bridge: it no longer exists since Epic moved Quixel content to Fab. (The “Quixel Bridge” option still shows up, but most current and future content is on Fab.)
- How exactly are you importing? Are you running into actual issues, or are you just missing the detailed import options/info you used to see?