What did fab do to Quixel Bridge?

Really 3 questions but ive been have alot of trouble finding Quixel bridge stuff inside the fab market and i can no longer go through Quixel bridge itself to import assest.

  1. How am i able to refind Quixel bridge assest without having to juggle through Fab everytime because everytime i put Quixel bridge as the artist in the filter i get 0 results.

  2. Why is nantie no longer avaiable through Fab on the Quixel assets?

  3. When adding Quixel assets to project it no longer shows asset size, open or close, or even assmble as well as the name being butchered into stuff like vi2gecbmw_tier_1 instead of Nordic_Boulder like previous?

Thank you for any help oh and ver 5.4.4

Hey,

  1. You can sort by creators — “Quixel” is a creator group too. Just type it into the search bar to filter their assets!
  2. Nanite? That’s an Unreal Engine feature you need to enable inside UE after importing the assets. If you meant a Nanite checkbox in Quixel Bridge: it no longer exists since Epic moved Quixel content to Fab. (The “Quixel Bridge” option still shows up, but most current and future content is on Fab.)
  3. How exactly are you importing? Are you running into actual issues, or are you just missing the detailed import options/info you used to see?

Thank you for your time

1, It sometimes wont pull up but a few Quixel assets apparelty i just spammed it to double check it will pull up

  1. After some searching i finally found nanite setting im sad to see it doesnt come default with fab inside UE yet


    thank you

  2. All the assets ive imported are not the name as seen in Fab the example i gave is the current one i imported the 1st Nordic Boulder when searching for it but the import say “vi2gexbmw_tier_1” hopefully the screenprint shows