What determines the view we get once we possess a pawn by player controller?


If I set “set view target with blend” and attach my pawn as a new target, the view is the one of the Pawns camera. As soon as the pawn gets possessed by player controller, the view changes.
On the image you can see the debug point of the location of the pawns camera, which obviously is not the one we are looking through.

How can I make it same as it was before possessing?
Thanks in advance