How do they do here to be able to load materials or textures?
I was looking in the class hierarchy but I only see this parent i can use (UObject). I think it’s too generic…
Is there some type of data or interface that I can use and expose to bluprint to instantiate Materials or textures (UTexture2D* and UMaterialInterface*)
I just checked the source code for UImage because I knew it was used there among other things, and found the Brush property which led me to FSlateBrush