When I have my objects to sleep at the game start, they sleep. Cool. I run into them with a physics object, they wake up, and simulate phyics. Awesome. But how do i control when they wake up? In my game, I am setting a stop sign to break apart and fall when getting hit by a car. However, so far, a measly little bump causes it to fall apart, whereas I want it to block any physics body unless said body is hitting past a certain velocity. How can I control this?
I would just set the mesh to not sim physics until it is struck, and this works, however the stop sign will stop the car dead in it’s tracks the tick before it begins simming, so this is undesirable.