Depending on the object that I am focusing my view on viewport I get wildly different distances. Lights and cameras and objects all seem to put me fairly far away from the object. Scrolling the mouse wheel gets me closer, sometimes I run out of clicks before my view zooms past the object or scrolling just doesn’t ever get that close. I would use other navigation to get closer to the object, but this looses the object’s focus, so orbiting around it doesn’t work any more.
Is there some bounding box info that I could edit so that when I press ‘f’ the viewport camera zooms in to a reasonably close distance?