It would be nice to see a solid guide on how to setup and use a c++ only (or partially) UE4 project. Im guessing this would probably include best practices with links to docs as well as troubleshooting IDE quirks, maybe even best practices on what to include/exclude from source control. This course would also probably have a level of familiarity with both UE4 and c++ (beginner, intermediate, advanced) and focus on not necessarily building a type of game but setting up example game variants like Character Health, etc… Blueprints are awesome and useful but a coding tutorial can be fun too.