Hi. Ive been trying to find ways I can create an animation from a pre-existing video rather than a livelinkface (because my personal facial movements are terrible for it lel) by using AI to generate a depth map using runway. I extracted jpeg and exr frames, copied it into the ingested frames of a video I’ve already imported, replacing the previous ones. When I copy the jpeg frames in it works fine and changes them without any errors but when I paste the depth map frames in I get an error when I create the mesh. After a lot of digging I have since found that the issue is likely that the .exr files and their compression are different, however I need to know what type of exr file/compression metahuman understands, does anyone know?
I am also looking for a solution that can retain the channel after EXR compression. I have tested that the EXR exported in 5.3 can only retain the channel information in the uncompressed mode, and other ways are not good