Hi, thanks for reading my thread.
This is my first post, i am not sure if this is the right section to post in, please feel free to move it to where it is apropiate.
I am relatively new to game development, only having experience with Gmaemaker from Yoyogames in the past. But it has always been my dream to reale create a fantastic 3d game. so when i saw UE4, i imediatly jumped at the oportunity, and started learning.
So to the question on topic. As stated, i have almost zero experience with game development, and would like to get my skills and knowlegde up as fast as possible, so i can start creating the games i have always dreamt of.
So here is the question: what programs should i use, in the beginning and in the long run, to really make high quality games. I have set myself a budget of 100$ per month, to pay whatever program is required. At the moment, i am learning Blender & UE4, but as i have read, seems like there will be many difficulties importing from blender to UE4, and that they are not very compatible. so i am considering switching to Maya LT by paying the 30 dollar a month subscription.
i am Also considering to Subscribe to Digital-Tutors to aid me in the learning process, which is another reason for me to consider Maya, as they have at time of writing, 34 maya tutorials versus 6 blender tutorials.
So should i invest in Maya, or stick to blender and try to get over the hurdless? Does maya create normal and displacement maps from a picture? what other features does maya have over blender? if anything at all.
Also, what are the other programs i am required to use in order to create a high quality 3d game with realistic graphics? I will probably invest in Speedtree in the future. but for now, what should i do or learn, besides 3d modeling, animation and using UE4?
Thanks for your patience in reading this lengthy thread.
(PS: i have also downloaded Krita as my 2d paint program)