I want to create poseable mesh in blueprint, set up the camera and plug it into c ++ and write the logic of the movement in C++. What class(pawn/actor/scene component/blueprint function library) should I use to connect blueprint poseable mesh in c ++? how to pass values to blueprint? please get similar samples
Hi,
- create a C++ (AMyCharacter) class and derive it from ACharacter
- reparent the Blueprint to AMyCharacter
- create UPROPETIES in AMyCharacter class and pass what ever you want from the blueprint.
- you can access all UPROPERTIES defined in AMyCharacter from Blueprint.
-freakxnet
please send me a similar example(c++)