What class should I use to connect blueprint poseable mesh in c ++?

I want to create poseable mesh in blueprint, set up the camera and plug it into c ++ and write the logic of the movement in C++. What class(pawn/actor/scene component/blueprint function library) should I use to connect blueprint poseable mesh in c ++? how to pass values to blueprint? please get similar samples

Hi,

  1. create a C++ (AMyCharacter) class and derive it from ACharacter
  2. reparent the Blueprint to AMyCharacter
  3. create UPROPETIES in AMyCharacter class and pass what ever you want from the blueprint.
  4. you can access all UPROPERTIES defined in AMyCharacter from Blueprint.

-freakxnet

please send me a similar example(c++)