What class should I make my towers/units for a tower defense game?

I need to be able to click on towers/units to check stats and things. Can I do that with actors?

Should I just use pawns? Is there any harm in using pawns over actors even if I only need actors?


Hey Snow,

Pawns are there to be controlled by either the Player or AI.
If you have a complex AI controlling these Towers it would be easier to use Pawns.
But I think their only Behaviour will be to recognize if an enemy is near enough and shoot,
If this is the case an Actor would be easier to implement.


Thanks, McStrife! This is the answer I was looking for.