What class should I make my towers/units for a tower defense game?

I need to be able to click on towers/units to check stats and things. Can I do that with actors?

Should I just use pawns? Is there any harm in using pawns over actors even if I only need actors?


Hey Snow,

Pawns are there to be controlled by either the Player or AI.
If you have a complex AI controlling these Towers it would be easier to use Pawns.
But I think their only Behaviour will be to recognize if an enemy is near enough and shoot,
If this is the case an Actor would be easier to implement.

Cloudy :slight_smile:

Thanks, Cloudy McStrife! This is the answer I was looking for.