Here is how this looks like
Has this something to do with collision settings and what can i do to fix it ?
As it seems i think that may have something to do with the capsule collision but im not sure… I hope someone knows whats going on there but for sure a game like this is broken if the ai moves like that…
Edit: I tried different collision settings on the mesh or capsule component. If i make on the capsule component to self ignore they then just stack togheter and move as one at some point… If i set it to overlapp then they move really wierd when they are close to each other like moving without to move the limbs… If i set it to self block then that’s how they move on the video…