It has to do with how you set up the individual AimOffset animations. Here is how I fixed it.
The “AdditiveAnimType” must be set to “LocalSpaceBased”

- Open the Animation
- Scroll down until you find “Additive Settings”
- SetAdditive Anim Type to: Local Space
- Set Base Pose Type to: Selected Animation Frame
- For Base PoseAnimation: (select some idle animation)
Hope this helps anyone who stumbles onto the page. Good luck!