Whenever I try to use the modular control rig, all sockets work properly except for the legs. The little sockets (blue and red) just spawn so far away and they also distort how the leg works even if I align them right in front of the character’s knees. Whenever I switch the mesh to Quinn, the rig works perfectly.
Unlike the standard manny rig’s leg construction script, the modular leg construction script is lacking an initializer to properly initialize the lengths of the pole vectors. They aren’t initialized “properly” until you toggle the ik/fk switch. Even when you toggle it the new position is awkwardly short. You I’ve made my own module for the leg adding Manny’s setup leg function to the end make it nicer on start.