What causes AI Move To node to fail?

Hey all,

I’m trying to set up some very basic ai. This is my setup:

It works for the most part, but about half of my ai pawns fail to move, and I can’t for the life of me figure out how to fix this because I have no idea WHY they’re failing. I’ve scoured the internet looking for an answer as to WHY they fail, but it seems like no one really knows. I’ve tried randomly re-positioning them in the world by a few units on the fail event in case they were stuck, and then telling them to move again, but this does nothing.

For anyone wondering why I don’t have a destination set, it’s because it seems to not have any effect. Doesn’t matter if I plug in a random value or the player loc, they always move to the same point. I think maybe destination is only used if you are getting the ai to follow a path?

Does anyone actually know what causes an ai to fail to move?

FYI, I’m using the DetourCrowd AI Controller. If I use the basic AI controller, then none of them fail, but they all stack up on each other.

do you place the navigationMesh in your scene map ?