I’m wondering about just what making a PC game using UE4 enables one to do better than if one were to develop for consoles/mobiles or to use another engine.
I’m not denying that there are advantages, I’m wondering what people here might have to say about what those strengths are and how to best leverage them.
PCs can do everything better than other platforms (and can do much more in general), except -which is debatable- , ease of use (plug n play, start n play bla bla). For me, unreal engine is the way to go in order to get a AA / AAA game on consoles and PCs. I have not made anything HTML related so I can’t have an opinion. I tend to pick unity for 2d games, especially on the mobile side (Paper 2D is kindof abandoned, also, the projects are too big and resource consuming). Also, on the console you need a good publisher and it’s hard to get a license.
Pc, linux and mobiles is the worst plataform for develop minimun demanding games with crazy bazillion of diferents rig configs, direct x, shaders versions, screen monitors, complains because the game don’t work in her grandfather’s laptop, etc…
Consoles in the other hand have a fixed resolution and hardware, from day one you know for example the maximun memory, maximun polys, maximun drawcalls, and that shaders work.