What can I use the copy node in UE?

outputs a copy node unreal engine

what can I use copy node in UE?

UE4-26 +


Begin Object Class=/Script/BlueprintGraph.K2Node_Copy Name="K2Node_Copy_0"
   NodePosX=1843
   NodePosY=209
   NodeGuid=0B2A8B594D8EF7E4C40A40B9C0CB25BE
   CustomProperties Pin (PinId=1DA8199B45CEA184E50C6A9AA98D4EAE,PinName="Item",PinType.PinCategory="wildcard",PinType.PinSubCategory="",PinType.PinSubCategoryObject=None,PinType.PinSubCategoryMemberReference=(),PinType.PinValueType=(),PinType.ContainerType=None,PinType.bIsReference=False,PinType.bIsConst=False,PinType.bIsWeakPointer=False,PinType.bIsUObjectWrapper=False,PersistentGuid=00000000000000000000000000000000,bHidden=False,bNotConnectable=False,bDefaultValueIsReadOnly=False,bDefaultValueIsIgnored=False,bAdvancedView=False,bOrphanedPin=False,)
   CustomProperties Pin (PinId=06E245AE40985394B38789B91B4973A3,PinName="ReturnValue",Direction="EGPD_Output",PinType.PinCategory="wildcard",PinType.PinSubCategory="",PinType.PinSubCategoryObject=None,PinType.PinSubCategoryMemberReference=(),PinType.PinValueType=(),PinType.ContainerType=None,PinType.bIsReference=False,PinType.bIsConst=False,PinType.bIsWeakPointer=False,PinType.bIsUObjectWrapper=False,PersistentGuid=00000000000000000000000000000000,bHidden=False,bNotConnectable=False,bDefaultValueIsReadOnly=False,bDefaultValueIsIgnored=False,bAdvancedView=False,bOrphanedPin=False,)
End Object

Any chances you could clarify what you mean? Copy of this particular int is fine. What would you gain from having it by-ref?

The int output of the Add node is already a copy, not a reference. Else it would show as a diamond shaped pin.