What can cause an actor to tick on pause when tick on pause is disabled?

Hi! I have an actor that is ticking when I pause and cant find the problem.

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anything I plug in the event tick keeps working so yes its ticking when I pause.

Never happened before

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sigh…

temporal patch

That’s curious, are you sure you didn’t use Set Tickable When Paused anywhere?
Anyway, if you find the cause, do let us know.

Hi @Tuerer ! I migrated the rebel blueprint to a new project
deleted EVERYTHING on it (functions, components)

The actor keeps ticking when paused…it seems just dirty.

this is the only code inside now and works even with set tick even when paused off

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there is no gamemode, playercontroler, gameinstance…nothing

here is a project with the actor in a map and another simple test actor (a rotating cube)…

P key to pause ( pause control is set in level blueprint)

the download is just 1.6mb

Its V 4.26

1 Like

i dont have much to offer but you left one question unanswered:

this problem does not exist on any other blueprint in your project?

that probably doesn’t tell you a lot more if you answer it, but who knows might help narrow things down.

Hey, I just ticked and unticked the tick when pauses and it fixed it. :eyes:??
PausedTick

hi @BIGTIMEMASTER

No. it’s the only problematic blueprint. I just shared a cleaned version of it.

I noted this problem when I started to implement the pause feature of my game
and it is the only actor that stays alive in the game :frowning:

Hi @pezzott1

Yes, I tried tick/untick in this clean shared project and it fixes, but the original project with the original actor don’t fix with that :frowning:

It never happened before and it’s a strange glitch.

I will see if I create a new fresh healthy actor, copy paste everything on it and replace in the whole project or just keep the ‘if not paused’ condition in the ticker as a fix and move on :slight_smile:

Thanks for the time to all!

Dany