What can be the reason that my car's vector forward and vector right are switched?

Hi, I have a blueprint actor in my scene, in the blueprint my car is aligned to the x axis, I added an arrow to make sure it’s facing the right way and it is. But I was making a blueprint for movement when I realized that my vectors were switched. I did line traces and ya, my forward vector points out the side of my car and my right vector out the front. What can be causing this?

Realized the static mesh has to be correct, can’t just change the rotation of it in unreal

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