Nice “Winter Sphere” Effect
Also working on mobile
=btR8AU6fvKg
Nice “Winter Sphere” Effect
Also working on mobile
=btR8AU6fvKg
Chronicles Of Eden, A 2 player anime fighting game, check out the thread
.unrealengine/showthread.php?72270-Chronicles-Of-Eden-A-2-Player-Fighting-Game-Please-help-out-I-ve-many-blue-print-issues-to-solve
Figured it was about time I posted some shots again. are two taken from the open-source Survival project I’m building for Epic Games.
Man, you got blue-guy looking pretty fancy there!
Just got my project up and running in the new engine… so far no crashes or bugs with my vehicles!
Something new from me!
://belminfantasiam.smugmug/Fantasiam-UE4/i-mn4PCJf/0/X2/vegetation-X2.jpg
Made Candle BP for new VR project.
=lBmvjvqmuFY
And few more screens.
://www.stormbringerstudios/Magicraft/MCUE4_02.
://www.stormbringerstudios/Magicraft/MCUE4_03.
://www.stormbringerstudios/Magicraft/MCUE4_04.
://www.stormbringerstudios/Magicraft/MCUE4_05.
working on sniper tutorial
?v=oj2-8dkQVh0
UDK level Demo (kaya)
?v=felwYDiXXbs
Hi All,
My 1st post , I’ve been trying to make a quick demo and get caught up with udk 4 recently. Where I’m at is trying to figure out how to place a level on a web browser as a playable demo. Everything was built from scratch in a very quick and dirty fashion but comments and critiques are still very much appreciated.
://www.stormbringerstudios/Steameria/STUE4_01.
://www.stormbringerstudios/Steameria/STUE4_02.
://www.stormbringerstudios/Steameria/STUE4_03.
://www.stormbringerstudios/Steameria/STUE4_04.
://www.stormbringerstudios/Steameria/STUE4_05.
@ Very very nice- great attention to detail + amazing use of color!
@intoxicat3 Good start- I’d decrease the fov of the camera when aiming though- the area of the lens is quite small which could be hard to pick out targets!
A little corridor from a project I’ve been working on- aiming for photoreal results- not quite there yet, but on the way I think! shot was taken in game, hence the shaky camera.
:///mVTF2Da.jpg"]:///mVTF2Da.jpg
Close up of the window/refractive rain on glass material:
[:///udYqrDo.jpg](
:///udYqrDo.jpg
)
Wow man, that top picture looks amazing, I was sure it was a reference photograph at first!
One more pic from my Gasstation Scene
://www.-games.de/screenshots/gasstation_wip_01.jpg
I little bit of UE4 fun with assets from OpenGameArt. UE4 is rad.
:///zk0vLpG.gif?1
I’d really like to know how to do , would you fancy making a small tutorial?
://www.stormbringerstudios/Steameria/STUE4_06.
Hi
I loved the ambiance and composition. It is a one steampunk FPS acclimated in the era of the interstellar travel. Just be attention with some Marketplace’s things in evidence that could compromise the originality in your work. As some Steamboat Airship Devices.
;B
LunyBunny thanks. We bought few assets from store to do some research and prototypes. I was mastering terrain, lights and post and built level in 3-4 hours .
Made a COUB as well :
coub/view/70e4m
Update made changes, I think it looks better now:
://www.stormbringerstudios/Steameria/STUE4_07.
is my advanced wave, shoreline implementation for my Tropical Islands pack with animated reflection and refraction shown in detail in action in a 4k video.
=Fb73T8Z98EA
://www.stormbringerstudios/Steameria/STUE4_08.
://www.stormbringerstudios/Steameria/STUE4_11.
://www.stormbringerstudios/Steameria/STUE4_09.
://www.stormbringerstudios/Steameria/STUE4_013.