What Are You Working On? Community Screenshots & Videos

Testing out Fuse characters (with @JBaldwin’s dynamic pupil eye material) and morph targets.

is also using JBaldwin’s dynamic eye material, which looks great and neatly disposes the zombie look of flat eyes which you get from the default Fuse material setup (which is what I was doing before).

Since the Epic skeleton doesn’t include eye bones, I had to mask out the eyes in the Fuse body material, and then attach JBaldwin’s eye mesh to a socket in the head. It works pretty good, but there’s quite a bit of jiggling around of the sockets, which looks a tad strange. But I don’t want to have to go in and put eye bones in for every character, either.

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