Updated the spline following system for my platformer test.
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The player can now correctly rotate on the splines and also follow the spline paths round corners.
The camera still needs some work as it’s still a little jerky/unruly at times.
I’ve also added some collectibles and a HUD system to make it look a little more interesting. Thanks to Streak Thunderstorm’s Sonic Unreal Worlds project (Sonic-Unreal-Worlds-Open-source-UE4-Sonic-Engine) for the rings icon in the HUD.