Hello!
We’re developing Red Goddess. Currently we’re working in camera features. To define the camera behavior, we made a number of design decisions about how we want the player to view the game world and what is the best way for the gameplay.
We did define the behavior of the camera for each location in the game world and for each possible situation in which the avatar find, the camera moves intelligently to follow the action, the biggest disadvantage of option, is that we’ve to implement each camera manually. it requires much more work to implement.
The player sees the game world from the side as the camera tracks the avatar.We have follow a combination of types of cameras. The camera normally follows the avatar at a fixed distance as she runs around in the world but sometimes the camera should do a zoom, so the player can see some way beyond the avatar into the distance
Please check it out in the bellow gif;
://redgoddessgame///2015/03/camera2.gif
Any suggest/comments are welcome! Thank you