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It’s quite specific to get it included in the engine by default, but it is the basis for the ragdolls in my game organs and arms. if anyone wants to know how i did it, i bought the active ragdoll pack from the marketplace and just tweaked it slightly to work over network. it’s really simple, from there. simulate everything but the pelvis and root bones on the mesh and change the size of the capsule to torso only and simulate the capsule. then reverse it for non ragdoll. volia semi networked ragdoll. mind you, everything on the mesh simulated will be client aside from the pelvis which doesn’t move. so while is not 100% networked, it does allow clients and host to interact with ragdolls and for others to see it directly. is all in blueprints.