Just some more RnD on some third person character movements and trying my hand on getting a cover system started. Most of what is being right now will hopefully be able to fit into the next series of third person shooter videos showing how to get some of these mechanics working.
Getting the things to work is not the hard part but doing the client/ server stuff is what throws me for a loop when things need to stop working and let the others see what needs to be seen.
=eWcydpPhQ9g