I did some work on my AI-Testing project. Though I have to admit that I made more progress on the UI and underlying engine module than on the AI itself.
Also there is little door opening fail at the end. That will probably the next thing to fix and then I’ll teach them to attempt to run into/near cover during combat. (Currently they are just being aggressive and try to find a location where they can hit the player and only try to take cover when they are reloading.
Enemy damage was reduced/removed to have a longer combat situation with the enemies.
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