What are those node in this picture?


Well, you need to study brother, the more you study, more clear everything becomes. Try this entire list and after you finish it, you will have a start: https://www.youtube.com/playlist?list=PLZlv_N0_O1gaCL2XjKluO7N2Pmmw9pvhE

we are fast!! :smiley:

What are all type of nodes use in unreal? what is this node ( picture http://imgur.com/a/PeSD2 ) . In 1 , 2 ,3 ,4 ,5 6, 1b, 2b , explain for me what are type of node that picture. And what are all type of nodes using in unreal? How to MASTER IT?

Watch tutorials…

This is a great series that goes over pretty much EVERY node: https://www.youtube.com/channel/UCOVfF7PfLbRdVEm0hONTrNQ

Watch the Unreal Engine channel as they have tons of tutorials.
Its very tough for folks here to completely explain what this or that node is, but all of that information is out there in tutorials / documentation.


posted nearly the same time and pretty much the same info!

  1. Print String - This will print a string to the viewport, or output log, useful for debugging and tersting. In this case it will display “Out of Energy” in the viewport if Energy is not greater than 0.

  2. Set Node - This is Setting a float Variable named “Energy”, any variable in your blueprint can be set this way by dragging it from the variable list onto the graph. To “set” a variable is to give it a value.

  3. Float to String Node - This is converting the value of Energy (which is a float) to a String (Text, essentially) so it can be printed to screen using Print screen. Often these nodes are created automatically – if you drag a flaot into the “In String” on the Print String Node it will be created for you. If not, drag off from your variable and type To String, or to whatever variable you want.

  4. Branch Node - A branch node will execute either the True or False node depending on the value of a bool (which can only be True or false)

1b - Input Action - You set these in your project settings, these are input events that you can name. Look in project settings under Input, action mappings.

2b - this is a custom macro, the first picture you attached is the contents of this macro. You can add Macros to your blueprint by clicking the + button in the macro header. 6 is the input node of that macro. When you create a macro, you will see in its details panel you can inputs and outputs. Macros are useful if you are going to be reusing pieces of code in numerous places. They don’t offer any performance advantage like functions do, and can’t be called from other blueprints, it’s just to help you organise things on your graph.

You rock Mosel3y! Aiming for the top…!

Thank you


what about this http://imgur.com/a/PeSD2 . i just add new image. i want to know what are ALL type of this thing, not about data they created in nodes. like f is function. what about the other?

what is macro?